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# **Project Rain - Feature**
## ⚔️ **Combat**
### **Assistance**
- **M1 Hold** – Hold M1 to attack continuously
- *No Aerials* – Prevents aerial attacks while holding M1
### **Auto Parry**
- **Main Settings**
- Anti-AP Breaker (with filters: Weight Target, Time, Idle Priority)
- Randomization (Parry → Fallback chance, Bluff Feint chance)
- Auto Feint (Modes: Regular, Experimental, Always)
- Debug Notifications
- Log Speed Changes
- Allowed Targets (PVE, PVP, Unknown, All)
- Filters (Dont Parry If: Block Broken, Not Target, Holding Block, Off Screen, Knocked, In AP Frames, Ally, etc.)
- Fallbacks (Curse of the Unbidden, Prediction, Block, Vent)
- **PVE Profile** (Separate settings for PVE)
- Parry Chance
- Roll Cancel (Min/Max Delay, Cancel Chance)
- Auto Equip
- Roll If Unequipped
- Roll After Feints
- Blatant Roll (with/without animations)
- **PVP Profile** (Separate settings for PVP)
- Same options as PVE profile
### **Animation Speed Changer**
- Affects: Criticals, Spells, M1s, Untagged animations
- Configurable min/max speed multipliers
### **Silent Aim**
- FOV radius & transparency
- Prediction percentage
- Force Chime Opponent
- Show FOV overlay
- Allowed Targets (Players, Mobs, Guildmates)
### **Safe Input (Block Input)**
- Blocks input during actions to prevent detection
- Punishable time (Custom or Dynamic)
- Blocked move types (Criticals, M1s, M2s)
- Blocked action types (Animations, Effects, Spells, Parts)
- Allowed targets (PVE, PVP)
### **Mantra Utilities**
- **Mantra Slidecasting** – Auto-slide when using selected mantras (with chance slider)
- **Mantra Rolling** – Auto-roll when using selected mantras (with chance slider)
- **Backstab Movestacker** – Auto-cast mantra after backstab
### **Other Combat Features**
- **No Stun** – Removes selected stun effects (configurable list: LightningStun, Blocking, Stun, etc.)
- **Fast Swing** – Removes weapon endlag
- **Attach to Back** – Sticks to target's back (adjustable X/Y/Z offsets, rotation, speed)
- **Easy Feint** – Hold M2 to feint (timing: Early/Late)
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## 🚀 **Movement**
### **Movement Modes**
- **Fly** – Free flight (configurable speed)
- *Pull to Ground* – Gradually descends
- *Ignore Ground* – Stays in air
- **Noclip** – Phase through walls (Disable when knocked option)
- **Speed** – Increased walkspeed (configurable value)
- **Infinite Jump** – Unlimited jumping (configurable jump power)
- **Walkspeed Multiplier** – Multiply base walkspeed (min/max range)
- **Timer (Tickrate)** – Increases physics rate (min/max range)
---
## ❌ **Removals (No Effects)**
### **Combat Removals**
- No Fall Damage
- No Fire (extinguish instantly)
- No Stun (customizable effect list)
- No Kill Bricks
- No Enforcer Pull
- No Knock Restrictions (move while knocked)
- No Roll Fatigue
- No Speed Debuff
- No Status Effects (removes all effects - risky)
- No One Bit (echo modifier)
### **Visual Removals**
- No Fog
- No Shadows
- No Blur
- No Blind
- No Flame Blind
- No Sanity VFX
- No Echo Screen
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